Service launched
Official service started on July 23, 2026 JST. The game is positioned as a rhythm RPG for hololive production fans.
Database
Official launch facts, campaigns, gameplay systems, channels, and data fields to verify.
These items come from the official website, official launch announcement, music page, and platform listings.
Official service started on July 23, 2026 JST. The game is positioned as a rhythm RPG for hololive production fans.
The official launch article links App Store, Google Play, and Steam. Store pages should be treated as the source for device requirements.
The official music page lists more than 150 songs. This site currently tracks 160 song entries, including the first summer event additions.
The official holomem list groups characters under hololive, hololive Indonesia, hololive English, and hololive DEV_IS.
These are useful because they affect reroll advice, account-start guides, and first-week player decisions.
The launch announcement describes a start dash login bonus with diamonds equivalent to ten gacha pulls across the campaign period.
The announcement says players can redraw the opening gacha until satisfied and can choose one highest-rarity card from the result.
The 1.5M pre-registration reward list includes 2,500 Diamonds, a ★4+ Guaranteed Gacha Ticket, Music Disk x3, Live Stage Day/Night Memories, Park Day/Night Memories, Pixel Sunglasses for all 54 talents, Gacha Ticket x5, and Kawaii Hairpins for all 54 talents.
The launch article announces a release celebration campaign that adds 25 songs over 15 consecutive days.
The first Point Rally event runs from July 28, 2026 12:00 to August 5, 2026 19:59 JST. Play Live stages and mini-games to earn Event Pt and Event Badges, then exchange badges for event Memories and upgrade materials.
The swimsuit-themed pickup scout runs from July 28, 2026 11:00 to August 7, 2026 10:59 JST with 5-star cards for Oozora Subaru, Shiranui Flare, Shirogane Noel, Tsunomaki Watame, and Otonose Kanade. Each card unlocks matching Park and Live outfits.
The summer event adds 爆夏!!トロピカバケーション, ホットダック!, UNDEAD, ほめのび, 恋愛サーキュレーション, and You & 合図. Chart difficulty, unlock route, and full credits should be checked in the live client or official music page.
These media items show gameplay scenes. Exact game facts still require in-client verification.
A public trailer showing rhythm stages, Dream Park, holomem scenes, and mini-game variety.
Nine public gameplay screenshots covering Dream Park, story scenes, rhythm stages, and named mini-game views.
These attractions need direct verification in the live client. Exact rules, rewards, unlock requirements, and balance values are not confirmed here.
Timing activity A rope-jump style mini-game lead. Treat team size, timing windows, rewards, and daily limits as live-client data until verified.
Puzzle activity A cooking-themed fast puzzle lead. Exact controls and scoring should be checked in game.
Up to 16 players An obstacle-race attraction lead described as supporting up to 16 players. Course order, lobby behavior, collision rules, and rewards need direct verification.
Card table A card-game table lead focused on building a winning hand. Hand patterns, scoring, turn flow, and reward values should come from the current client.
The broad systems are confirmed publicly. Exact values, unlock timing, rewards, and balance details still need live-client verification.
These sections should become the most useful parts of the site after in-game verification.
Track card name, holomem, rarity, attribute, skill trigger, skill value, duration, cooldown, banner, duplicate value, and event bonuses.
Track song unlock source, BPM, length, difficulty levels, note count, chart designer if shown, score rank thresholds, and event rotations.
Track event dates, bonus cards, point rewards, ranking rewards, banner pools, pity rules, and limited-card rerun history.
Track whether rerolling is worth it, which settings matter, how auto play affects rewards, and which early materials are scarce.
Use official links for facts. Fan analysis should stay separate from confirmed game data.