Service launched
Official service started on July 23, 2026 JST. The game is positioned as a rhythm RPG for hololive production fans.
Database
Official launch facts, campaigns, gameplay systems, channels, and data fields to verify.
These items come from the official website, official launch announcement, music page, and platform listings.
Official service started on July 23, 2026 JST. The game is positioned as a rhythm RPG for hololive production fans.
The official launch article links App Store, Google Play, and Steam. Store pages should be treated as the source for device requirements.
The official music page lists more than 150 songs. This site currently tracks 154 song entries with cover images and song credits.
The official holomem list groups characters under hololive, hololive Indonesia, hololive English, and hololive DEV_IS.
These are useful because they affect reroll advice, account-start guides, and first-week player decisions.
The launch announcement describes a start dash login bonus with diamonds equivalent to ten gacha pulls across the campaign period.
The announcement says players can redraw the opening gacha until satisfied and can choose one highest-rarity card from the result.
Listed rewards include diamonds, a high-rarity ticket, Music Disks, Memories, a pixel sunglasses item, gacha tickets, and a hairpin item.
The launch article announces a release celebration campaign that adds 25 songs over 15 consecutive days.
These media items were discovered from a third-party fan site. Use them as visual references, then prefer official or in-client sources for hard facts.
A public trailer reference for the rhythm stages, Dream Park, holomem scenes, and mini-game variety.
https://hololivedreams.org/Nine public gameplay screenshots covering Dream Park, story scenes, rhythm stages, and named mini-game views.
The referenced site names these attractions. Exact rules, rewards, unlock requirements, and balance values should be verified in the live client.
Timing activity A rope-jump style mini-game lead. Treat team size, timing windows, rewards, and daily limits as live-client data until verified.
Needs live-client verification · Third-party gameplay reference
Puzzle activity A cooking-themed fast puzzle lead. The spelling is preserved from the referenced page; exact controls and scoring should be checked in game.
Needs live-client verification · Third-party gameplay reference
Up to 16 players An obstacle-race attraction lead described as supporting up to 16 players. Course order, lobby behavior, collision rules, and rewards need direct verification.
Needs live-client verification · Third-party gameplay reference
Card table A card-game table lead focused on building a winning hand. Hand patterns, scoring, turn flow, and reward values should come from the current client.
Needs live-client verification · Third-party gameplay referenceThe broad systems are confirmed publicly. Exact values, unlock timing, rewards, and balance details still need live-client verification.
These sections should become the most useful parts of the site after in-game verification.
Track card name, holomem, rarity, attribute, skill trigger, skill value, duration, cooldown, banner, duplicate value, and event bonuses.
Track song unlock source, BPM, length, difficulty levels, note count, chart designer if shown, score rank thresholds, and event rotations.
Track event dates, bonus cards, point rewards, ranking rewards, banner pools, pity rules, and limited-card rerun history.
Track whether rerolling is worth it, which settings matter, how auto play affects rewards, and which early materials are scarce.
Use official links for facts. Fan analysis should stay separate from confirmed game data.